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____ABOUT ME

I am currently immersed in completing my dissertation, An Intersectional Reading of Gender & Technology. I work at the intersection of technology studies (philosophical, sociological, cultural, political, education, feminist, and the arts), theories of gender, notions of education, policy, and the politics of knowledge and "objectivity". Drawing on a broad research base, I aim to critically rethink the way supposedly common problems are framed (e.g. the "underrepresentation of women in computing"). That is, I love to pose new questions.

My background is in the arts (painting, sculpture, theatre design, and computer graphics/animation). Seeking a better 'day job' to finance my art, in the mid 1990's I inadvertently became fascinated by the emerging possibilities in 3D modeling and animation software. I had long been interested in the interconnections of visual, conceptual, and psychological space and digital 3D presented an irresistible challenge. I became quite adept at bringing a sophisticated visual aesthetic to early real-time 3D environments. After a stint developing a 3D massively multi-user online 'chemistry' game for a low-budget startup in Texas, I became interested in two interrelated threads: (1) the nature of learning in these emerging 3d worlds and games and (2) why gender and women, in the context of this technology, represented such a "problem". These questions foreshadowed my decision to pursue a PhD. My dissertation is an extensive investigation into the nature and significance of the 'mainstream' gender and technology story.

Ph.D.  candidate: University of Illinois at Urbana-Champaign (degree expected May 2009)

  • College of Education; Adviser, Thomas A. Schwandt
  • Gender and Women’s Studies – Graduate Minor
  • Unit for Interpretation and Criticism – Graduate Certificate

Scholarly, research, & teaching interests:

Theories/practices of inquiry in research & pedagogy ~ Qualitative & interpretive methodologies ~ Feminist technoscience ~ Technology studies in education ~ Transdisciplinarity ~ The social imaginary + individual creativity + technology ~ Literacies, learning, & imagining ~ New media practices & aesthetics ~ Undergraduate & graduate research